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This post has been edited 7 times, last edit by "Galilei" (Apr 7th 2006, 1:21pm)
Quoted
Derzeit sind die Seekarte und erste Ansätze der Stadtansicht in Java implementiert. Sämtliche Grafiken sind Platzhalter.
This post has been edited 2 times, last edit by "Galilei" (Jan 20th 2006, 4:58pm)
This post has been edited 1 times, last edit by "Galilei" (Jan 1st 2006, 4:26pm)
Quoted
Scrollen per Maus geht nirgends per Event-Handler
Quoted
leider ist der A*-Algorithmus für Dinge wie Wetter, Wassertiefe, Hindernisse oder Schiffe treffen nicht gerade geeignet
This post has been edited 2 times, last edit by "Galilei" (Jan 23rd 2006, 9:30pm)
This post has been edited 1 times, last edit by "Galilei" (Jan 22nd 2006, 6:19pm)
Quoted
werde dann mal irgendwann die Seezonen verkleinern müssen
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Source code |
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Schleife start Eingabe Spieler Allgemeine Spiellogik Bild im Hintergrund rendern Bild switchen Warte bis 40ms vorbei Ende Schleife |
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Source code |
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SetTimer(40ms) OnTimer { Eingabe Spieler Allgemeine Spiellogik Bild im Hintergrund rendern Bild switchen } |
This post has been edited 1 times, last edit by "Galilei" (Jan 29th 2006, 1:10pm)